- A roll of 3 or 4 is always a critical success.
- A roll of 5 is a critical success if your effective skill is 15+.
- A roll of 6 is a critical success if your effective skill is 16+.
The GM determines what happens when you roll a critical success. This is always something good; the better the roll, the better bonus he gives you.
A critical failure is an especially bad result on a skill roll. You score a critical failure as follows:
- A roll of 18 is always a critical failure.
- A roll of 17 is an ordinary failure if your effective skill is 16 or better, and a critical failure if your effective skill is under 16.
- Any roll of 10 greater than your effective skill is a critical failure. That is, 16 on a skill of 6, 15 on a skill of 5, and so on.
- The GM determines what happens when you roll a critical failure. It's always something bad; the worse the roll, the worse the result.
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